javascript ile XOX oyunu (xox oyunu algoritma)

Javascript kodları javascript ile XOX oyunu (xox oyunu algoritma) Hazır program kodları hakkında bilgi paylaş; HTML-Kodu: <!-- TWO STEPS TO INSTALL ROB'S TIC, TAC, TOE: 1. Copy the coding into the HEAD of ...
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Arama 25-11-2007, 11:16
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javascript ile XOX oyunu (xox oyunu algoritma)

HTML-Kodu:
<!-- TWO STEPS TO INSTALL ROB'S TIC, TAC, TOE:

  1.  Copy the coding into the HEAD of your HTML document
  2.  Add the last code into the BODY of your HTML document  --> <!-- STEP ONE: Paste this code into the HEAD of your HTML document  -->

<HEAD>

<!-- This script and many more are available free online at --> <!-- The JavaScript Source!! http://javascript.internet.com --> <!-- Original:  Rob van der Ven () --> <!-- Web Site:  http://home.wanadoo.nl/vennie -->
 <Style Type="Text/CSS">
 <!--
 Input{}
 .blokje{
 Height:48px;
 Width:48px;
 Font-Size:16pt;
 Font-Weight:900;
 Font-Family:Comic Sans MS,Arial,Verdana;
 Text-Align:Center;
 }
 .knopje{
 Width:144px;
 }
 -->
 </Style>
</HEAD>

<!-- STEP TWO: Copy this code into the BODY of your HTML document  -->

<BODY>

<!-- This script and many more are available free online at --> <!-- The JavaScript Source!! http://javascript.internet.com --> <!-- Original:  Rob van der Ven () --> <!-- Web Site:  http://home.wanadoo.nl/vennie -->
<Center>

<Form>
<Input Type="Button" Title="Click here to play again" Name="beurten" Width="164px" Class="knopje" Value="Player 1" onClick="wie = 'Player 1'; initieer()">
<Table CellPadding="0" CellSpacing="0" Border="0">

<Script Language="JavaScript">
<!--//
for (i = 1; i < 10; i++) {
if (i % 3 == 1) {document.write('<Tr>');}
document.write('<Td><Input Type="Button" Name="' + i + '" Value="    " Class="blokje" onClick="wijzig(this.form,this)"></Td>');
if (i % 3 == 0) {document.write('</Tr>');}
}
//--> </Script> </Table> <Input Type="CheckBox" Title="Click here to change from 2 players or computergame" Name="automaat" Value="2 players" Id="autmat" onClick="if (this.value == 'Computer') {this.value = '2 players'; auto = 0} else {this.value = 'Computer'; auto = 1}; wie = 'Player 1'; initieer();"><Label For="autmat">against the computer</Label> <Table CellPadding="0" CellSpacing="0" Border="1"> <Tr BgColor="Silver"> <Td Align="Center"> Player 1 </Td> <Td Align="Center"> Player 2 </Td> <Td Align="Center"> Remise </Td> </Tr> <Tr BgColor="Silver"> <Td Align="Center"><Input Style="BackGround-Color:Transparent;Border:Solid 0px;Text-Align:Center" Type="Text" Size="3" ReadOnly Title="Player 1" Name="speler1" Value="0"></Td> <Td Align="Center"><Input Style="BackGround-Color:Transparent;Border:Solid 0px;Text-Align:Center" Type="Text" Size="3" ReadOnly Title="Player 2" Name="speler2" Value="0"></Td> <Td Align="Center"><Input Style="BackGround-Color:Transparent;Border:Solid 0px;Text-Align:Center" Type="Text" Size="3" ReadOnly Title="Remise" Name="remise" Value="0"></Td> </Tr> </Table> </Form> </Center> <Script Language="JavaScript"> <!--//

timerID = xtal = ytal = ztal = auto = 0;
wie = 'Player 1';

function initieer(){
	clearTimeout(timerID);
	cel = new Array(0,0,0,0,0,0,0,0,0,0);
	aanv = new Array(); strat = verd = leeg = aanv;
	beurt = wissel = 1; wint = keren = 0;
	document.forms[0].speler1.value = xtal;
	document.forms[0].speler2.value = ytal;
	document.forms[0].remise.value = ztal;
	if (wie != 'Start') {
	for (i in cel) {
			cel[i] = 0; if (i > 0) {document.forms[0].elements[i].value = ''};
			}
	}
	document.forms[0].beurten.value = wie;
}

function zetten() {
    clearTimeout(timerID);
    if (aanv[0] > 0) {
		slag = aanv[Math.floor(Math.random() * 10) % aanv.length]
    } else if (verd[0] > 0) {
		slag = verd[Math.floor(Math.random() * 10) % verd.length];
    } else if (strat[0] > 0) {
		slag = strat[Math.floor(Math.random() * 10) % strat.length];
    } else {
		slag = leeg[Math.floor(Math.random() * 10) % leeg.length];
    }

    if (beurt == 0 && slag > 0) {document.forms[0].elements[slag].click()};
}


function win() {
  if (	cel[1] + cel[2] + cel[3] == 3 ||
	cel[4] + cel[5] + cel[6] == 3 ||
	cel[7] + cel[8] + cel[9] == 3 ||
	cel[1] + cel[4] + cel[7] == 3 ||
	cel[2] + cel[5] + cel[8] == 3 ||
	cel[3] + cel[6] + cel[9] == 3 ||
	cel[1] + cel[5] + cel[9] == 3 ||
	cel[3] + cel[5] + cel[7] == 3
     ) {

	if (confirm("Player 1: You win !!!\nDo you want to play again?"))
	{
	wint = 1;
	xtal++; wie = 'Player 1'; timerID = setTimeout('initieer()',800)
	} else {
	xtal++; wie = 'Start'; timerID = setTimeout('initieer()',800)
	};
    }
  if (	cel[1] + cel[2] + cel[3] == 30 ||
	cel[4] + cel[5] + cel[6] == 30 ||
	cel[7] + cel[8] + cel[9] == 30 ||
	cel[1] + cel[4] + cel[7] == 30 ||
	cel[2] + cel[5] + cel[8] == 30 ||
	cel[3] + cel[6] + cel[9] == 30 ||
	cel[1] + cel[5] + cel[9] == 30 ||
	cel[3] + cel[5] + cel[7] == 30
     ) {
	if (confirm(((auto == 1) ? ('Computer wins, sorry') : ('Player 2: You win !!')) + "!\nDo you want to play again?")) {
	ytal++; wie = 'Player 1'; timerID = setTimeout('initieer()',800)
	} else {
	ytal++; wie = 'Start'; timerID = setTimeout('initieer()',800)
	};
   }
}

function wisselen(beurt){
  if (wissel == 1)  {
    if (beurt == 0) {
        beurt = 1;
        wie = "Player " + 1
    }
    else {
        if (auto == 0) {beurt = 0;
	wie = "Player " + 2} else {beurt = 0; wie = "Computer";}
    }
      if (keren == 9
     ) {
	if (confirm("Remise!!!\n\nDo you want to play again?")) {
	ztal++; wie = 'Player 1'; timerID = setTimeout('initieer()',800)} else
	{ztal++; wie = 'Start'; timerID = setTimeout('initieer()',800)};
      }

  }
  else {
    beurt = beurt;
  }
  wissel = 1;
  return(beurt);
}

function wijziging(klik) {

plek = cel[klik]; geklikt = klik;

if (plek == 0){
   if (beurt == 0){
	xo = "O";
	plek = 10;
   } else {
	xo = "X";
	plek = 1;
   }
cel[klik] = plek; keren++;
}
else {
   if (plek == 10){
       xo = "O";}
   if (plek == 1){
       xo = "X";}
   wissel = 0
}
return(xo);
}

function verdedig() {leeg = new Array(); verd = new Array();
for (i = 1; i < 10; i++) { oud = cel[i]; cel[i] = 1;
  if ( (cel[1] + cel[2] + cel[3] == 3 ||
	cel[4] + cel[5] + cel[6] == 3 ||
        cel[7] + cel[8] + cel[9] == 3 ||
        cel[1] + cel[4] + cel[7] == 3 ||
        cel[2] + cel[5] + cel[8] == 3 ||
        cel[3] + cel[6] + cel[9] == 3 ||
        cel[1] + cel[5] + cel[9] == 3 ||
        cel[3] + cel[5] + cel[7] == 3) && oud == 0
     ) { verd[verd.length] = i}
   cel[i] = oud;
   if (cel[i] == 0) {
   if (keren != 1) {leeg[leeg.length] = i} else
   if (cel[5] == 0) {leeg[0] = 5; leeg[1] = 10 - geklikt} else
   if (i % 2 != 0) {leeg[leeg.length] = i}
   };
}
}

function aanval() {aanv = new Array();
for (i = 1; i < 10; i++) { oud = cel[i]; cel[i] = 10;
  if ( (cel[1] + cel[2] + cel[3] == 30 ||
	cel[4] + cel[5] + cel[6] == 30 ||
        cel[7] + cel[8] + cel[9] == 30 ||
        cel[1] + cel[4] + cel[7] == 30 ||
        cel[2] + cel[5] + cel[8] == 30 ||
        cel[3] + cel[6] + cel[9] == 30 ||
        cel[1] + cel[5] + cel[9] == 30 ||
        cel[3] + cel[5] + cel[7] == 30) && oud == 0
     ) { aanv[aanv.length] = i}
cel[i] = oud;
}
}

function strategie() {strat = new Array();
for (i = 1; i < 10; i++) { oud = cel[i]; cel[i] = 10;
  if ( (cel[1] + cel[2] + cel[3] == 20 ||
	cel[4] + cel[5] + cel[6] == 20 ||
        cel[7] + cel[8] + cel[9] == 20 ||
        cel[1] + cel[4] + cel[7] == 20 ||
        cel[2] + cel[5] + cel[8] == 20 ||
        cel[3] + cel[6] + cel[9] == 20 ||
        cel[1] + cel[5] + cel[9] == 20 ||
        cel[3] + cel[5] + cel[7] == 20) && oud == 0
     ) {
     if (keren != 3) {strat[strat.length] = i} else if (i % 2 != 0) {strat[strat.length] = i}
     }
cel[i] = oud;
}
}

function wijzig(form,element){
    wijziging(element.name);
    element.value = xo;
    beurt = wisselen(beurt);
    form.beurten.value = wie;
    verdedig(); aanval(); strategie(); win();
    if (auto == 0 || wint == 1) {return} else {
    timerID = setTimeout('zetten()',600)
    }
}

initieer();

//--> </Script> <p><center> <font face="arial, helvetica" size"-2">Free JavaScripts provided<br>
by <a href="http://javascriptsource.com">The JavaScript Source</a></font> </center><p> <!-- Script Size:  8.15 KB -->
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